Compression

Touch response. This measurement steps a single note from whisper to roar and records what comes back at each step. The result is the curve your picking hand already knows: where playing harder stops getting louder.

What it shows

The dashed line is a pedal that doesn’t compress: 1 dB in, 1 dB out. Where the measured curve flattens away from it, playing harder stops getting louder — that’s the squash you feel under your fingers. The knee marks where that starts; the cleanup point is the input level below which distortion falls under 1% (roll your guitar volume down to get there). The shaded band is roughly where guitar pick attacks land at sane interface gain — it shifts with your gain knob.

Compression view: measured output level flattening completely away from the dashed 1-dB-per-dB reference line, with stat tiles for probe note, knee (reading ≤ −50 dBFS, below the measured range) and cleanup
The bundled Fuzz-ish simulated rig at A3: textbook brick wall — and a knee the measurement can only bound. The curve is already compressing at the quietest probed level, so the knee tile reads ≤ −50 dBFS rather than dressing a probe level up as the answer; only levels below −49.8 dBFS play clean.from sim-compression.json

Levels here are time-averaged (RMS, in dB) — not the instantaneous ± voltages of the Transfer Curve.

How to read it

The companion THD curve

Total harmonic distortion at the probe note as drive increases. A pedal that “cleans up” drops below 1% at low levels; a fuzz that is never clean stays high across the whole range.

Read the two together: the level curve says what your volume does, the THD curve says what your tone does at the same moment. Touch-sensitive pedals show a wide region where both are in motion.

What’s musically meaningful

Compression here isn’t a compressor pedal’s pumping — it’s the feel dimension of drive. Where the knee sits relative to your pick attack decides whether dynamics live or die; the slope decides whether digging in adds edge or just adds sameness; the cleanup point decides whether the guitar’s volume knob is a second channel or just a mute.

Hear it

Knee walk plays a run of plucks stepping in level uniformly across the whole measured range, through the pedal’s model and through a clean bypass. Below the knee the two lanes track each other; past it the pedal’s plucks stop getting louder and start getting thicker — limiting, as a feeling instead of a slope readout. While it plays, a pulsing marker sits on the touch-response curve at each pluck’s attack level — the level the curve is measured from — so you can watch the plucks step across the knee as you hear them. Each marker holds its position and fades out at the note’s own decay rate; the next pluck moves it to its new spot on the curve. The comparison is loudness-matched as a whole, so the flattening you hear is the curve, not a volume trick. Headphones or full-range monitors recommended — see Listening conditions.

▶ Hear this in PedalScope

▶ Move a knee yourself: swap Si for LED diodes in Simulation mode

Common misreadings

Try it on a record: open a Compression measurement. To judge two devices’ touch response against each other, compare two Compression records on shared axes — solo pages autoscale per record, which flatters flat curves.